
Glass was now floating all around me, but I waved it away in annoyance. With all my might, I flung it into the alien’s stomach(?) and watched as it began ricocheting off of the various surfaces in the room. It casually drifted away from me as I turned to my next tool, a four-pointed device that looked like a shuriken. I let go of the hatchet and realized I was in a zero-g environment. Again, he protested and I cut him off with a “Shhh…” I grabbed a hatchet and began cutting into the alien. I am the doctor now.” I heard a combination of a grunt and a giggle and continued on my way. I turned my head in his general direction (remember there was a whole reality between him and I) and told him “Quiet, nurse. I needed to remove an explosive, glowing orb from the alien’s stomach before it destroyed the station.Īs I used my real-life hands to direct their in-game counterparts towards my first tool, Hollywood began recommending I grab the bonesaw.

Glancing about the room, I took stock of what surgical instruments I would require. Beyond the corpse was a window peering out into the void of space. There was an extraterrestrial splayed out on a table, its midsection an open maw hungry for my hands and tools. He looked taken aback, and quietly said “Well, we don’t - well, I guess aliens are scary…” and booted up Surgeon Simulator. It’s not what I would have picked, but I went with it anyway.Īfter fitting the headset onto my noggin and the Oculus Touch controllers onto my meathooks, I opened my eyes and found myself aboard a space station. “Horror,” I quickly blurted out, anxiously wanting to experience some spooky VR. A Hollywood-looking Oculus employee charmingly asked what type of genre I wanted to start with. The Oculus Connect 2 event felt very rushed, so I hurried to my demo appointment for some hands-on time with the Rift. I was wrong. Wearing an Oculus Rift and standing next to an unconscious patient with scalpel in hand makes this feel even more personal. Being able to look at my various tools and around the room with a turn of my head didn’t seem necessary. When thinking of the various experiences that might be improved with VR, Surgeon Simulator never crossed my mind. Though my time as a surgeon has been limited and feels as though it was eons ago, I still remember my first transplant in vivid detail. The precise mechanics involved provide anecdotes wherein each player can fondly recall specific moments of their playthrough. Surgeon Simulator is the type of game that easily lends itself to stories.
