

We don't know if the money spent here required a sacrifice to some other element of the project.

We don't know how much the cast cost, how much material they recorded, or how integral those performances are to the experience of the game.

Ultimately though, I guess we can't firmly say if this is a good idea or not without specific numbers. Which is why I question the decision to invest money like this. But since the barrier to entry is so high, the cast isn't going to have a profound effect on the game's profitability. If SQ42 was your average console release, this cast would be a huge reason for its' sales. But the barrier to entry for Star Citizen is so high, that the appearance of a celebrity isn't going to really sell anybody on the game. The performance requirements between are different but the growth model is something to compare it to.Įxcept they're getting this massive cast for SQ42, the flashy singleplayer campaign to draw in new players. Slow and steady growth is the way I see this game is going, especially one that's as future proofed as this game in terms of performance, like an MMO, World of Warcraft didn't become a juggernaut in the matter of months or even years.
STAR CITIZEN CAST PC
The console mentality that he is referring to that a game needs to sell gang busters day one until the new hotness comes out then sales drop, PC gaming is different than that, games have much longer legs than the typical console game. If said person simply wants a PC for computing then Star Citizen isn't for that person, what I do believe is that thousands maybe even tens of thousands of people will be building PC's to play this game, and will continue for years to come as the game continues to grow. You say are millions of people going to buy a PC next year when their computing needs are covered by a phone or tablet.

If hiring big name actors is what will help pull some people into buying the game once it's released than that's a win for all people involved. The SQ42 part is the part of the game that will most easily be used to attract new players, it's big, it's a spectacle and it's most easily explainable and recognizable to new players. It's a $91 million dollar project at this point, that's goal is to make a no compromising PC video game, spending an large amount on the cast of half of their game is an entirely justifiable thing to do. Especially for such a mechanics-heavy game, that most people aren't even playing for the story. It can't have come cheap, and if that cost isn't recoverable through sales directly attributed to that cast - that feels like a weird investment. I understand getting a star to do mocap in your cinematic game, but this is an extremely high-profile collection of talent. That's been the rationale behind most 'big name' castings. I don't think it's a purely 'console mentality' (whatever that term means), to assume that assembling the highest profile cast in the history of gaming is a means of growing awareness. I'm sure the game is perfectly enjoyable at the lower end of the spectrum, but even that isn't currently in the hands of most potential players.ĭo you honestly believe that in the next year, millions of people are going to decide to purchase a new desktop PC? When most of their computing use is adequately covered by a phone, tablet, and laptop? I'm sure the overall PC market is growing, but not at that sort of rate. But that doesn't make sense, since the overwhelming majority of people simply cannot play this game next year without buying new hardware. I first understood this announcement as a PR play. My point is that the only reason I'd consider this cast a justifiable expense, is if it brought attention to the project that would otherwise not exist.
